There is no IDE for Corona (such as Xcode), instead you often program with a normal text editor. You program in Corona with a programming called Lua, which is a lightweight and easy to use scripting language. When you are ready to publish you are required to buy a license, prices range from $199 to $349. It’s developed by a company named Ansca, and you can use a free trial to try out Corona and develop your game. OK, so grab a Corona (or two) and let’s begin! :]Īlthough most of you on this site are probably familiar with the Cocos2D game engine (or the Corona beer), you might not be familiar with the Corona game engine yet.Ĭorona is cross platform game engine that supports Android and iOS. But don’t worry if you don’t have these tools or don’t have much experience – you can use the premade sprite sheets and levels if you’d like. It’s also best if you have prior experience with LevelHelper and SpriteHelper – if you are new to these tools, check out this tutorial first. This tutorial is for complete beginners to Corona, although it’s OK if you have some prior experience. And of course, how to make a game like Doodle Jump!.By going through this tutorial series you’ll learn the following: In this 2-part tutorial series, we’ll make this game with a popular and easy-to-use game engine for iOS and Android called Corona. Well, you’re rather greedy, but you’re in luck. “Oh, and I want it to run on both iOS and Android, and I want the code to be really simple. I’m willing to bet that when you woke this morning your first thought was “I wish there was a way to create a doodle jump game in 300 lines of code.” Check out his latest app – Factor Samurai! This is a blog post by iOS Tutorial Team member Jacob Gundersen, an indie game developer who runs the Indie Ambitions blog.
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